What is the inverse of the function
math.atan2
I use this in Lua where I can get the inverse of math.atan
by math.tan
.
But I am lost here.
EDIT
OK, let me give you more details.
I needed to calculate angle between 2 points (x1,y1) and (x2,y2) and I did,
local dy = y1-y2
local dx = x1-x2
local angle = atan2(dy,dx)* 180 / pi
Now if I have the angle, is it possible to get back dy and dx?
Given only the angle you can only derive a unit vector pointing to (dx, dy)
. To get the original (dx, dy)
you also need to know the length of the vector (dx, dy)
, which I'll call len
. You also have to convert the angle you derived from degrees back to radians and then use the trig equations mentioned elsewhere in this post. That is you have:
local dy = y1-y2
local dx = x1-x2
local angle = atan2(dy,dx) * 180 / pi
local len = sqrt(dx*dx + dy*dy)
Given angle
(in degrees) and the vector length, len
, you can derive dx
and dy
by:
local theta = angle * pi / 180
local dx = len * cos(theta)
local dy = len * sin(theta)