Given: A 3D mesh defined with a set of vertices and triangles building up the mesh with these points.
Problem: Find the 2d outline of the projected arbitrarily rotated mesh on an arbitrary plane.
The projection is easy. The challenge lies in finding the "hull" of the projected triangle edges in the plane. I need some help with input/pointers on researching this algorithm. For simplicity, we can assume the 3D edges are projected straight down onto the xy plane.