I have been working on a Cocoa OSX project in swift that requires the use of keyboard input to preform an action. On keydown i want to move an object across the window, but stop the object as soon as the key is let up. I have looked in the documentation for AppKit and found the KeyDown function but I cannot seem to figure out how to use it. I want to create a function to call in my game update timer that will preform this. Thanks
import Cocoa
import Appkit
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet weak var window: NSWindow!
func applicationDidFinishLaunching(aNotification: NSNotification) {
// Insert code here to initialize your application
func keyDown(theEvent: NSEvent) {
if (theEvent.keyCode == 1){
println("test")
}
}
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
}
Here is some example code:
override func keyDown(theEvent: NSEvent) {
if (theEvent.keyCode == 1){
//do whatever when the s key is pressed
}
}
Key codes: