Commodore 64 Development Tools for Mac OS X

wizofwor picture wizofwor · Apr 5, 2013 · Viewed 7.2k times · Source

Which tools do you use for cross-development for C64 on OSX?

Which assembler, text editor or IDE, gfx, sprite, charset editors?

Or do you simply prefer Windows environment via parallels desktop or bootcamp?

Answer

Emir Akaydın picture Emir Akaydın · Apr 10, 2013

For MacOS X

Text Editor: Eclipse (http://www.eclipse.org/)

Assembler: WUDSN (http://www.wudsn.com/)

Graphics Editor: GraFX2 (http://code.google.com/p/grafx2/)

Sprite/Charset Editors: You will probably need to develop your own tools or use Windows running on a virtual machine.

For Windows

Text Editor: Eclipse (http://www.eclipse.org/), EditPlus (http://www.editplus.com/) or UltraEdit (http://www.ultraedit.com/)

Assembler: KickAssembler (http://www.theweb.dk/KickAssembler/Main.php) or ACME Cross Assembler (http://www.esw-heim.tu-clausthal.de/~marco/smorbrod/acme/)

Graphics Editor: Timanthes (http://csdb.dk/release/?id=75871) or Project One (http://csdb.dk/release/?id=86776)

Sprite Editor: SpritePad (http://csdb.dk/release/?id=100657)

Charset Editor: CharPad (http://csdb.dk/release/?id=101863)