I have a program (specifically my entry for the SO DevDays Countdown app challenge) which relies on several dynamic libraries, namely libSDL, libSDL_ttf, and others. I have these libraries installed under /opt/local/lib
via MacPorts, and many people won't have these installed (and some might have them installed, but not at that location).
How do I distribute my program so that people without these libraries installed can run it out-of-the-box? Obviously I'll have to distribute the various .dylib
files, but doing this is insufficient. The dynamic loader still looks for the libraries installed at the locations I have them installed at. Is there a way to tell the dynamic loader to look in the current directory of the executable, like what Windows does with DLLs? People shouldn't have to modify any environment variables (e.g. DYLD_LIBRARY_PATH
), since again I want this to work out-of-the-box.
The basic approach to this is to ship them in the .app bundle. You'll then modify the location the linker looks for shared libraries to include this.
The steps are:
Create a new copy files build phase to your target that copies those files into the Frameworks directory of the .app bundle.
Edit the build configuration setting "Runpath Search Paths" to include @executable_path/../Frameworks
If you build your executable with these changes and then look, you should find that the dylibs exist in the Foo.app/Contents/Framework
directory and running otool -L Foo.app/Contents/MacOS/Foo
should yield and entry prefixed by @rpath for those dylibs.
From this Cocoabuilder post:
In general, @loader_path
is preferred over @executable_path
, as it
allows embedded frameworks to work in both an executable and a bundle,
plugin, or sub-framework. The only downside is that @loader_path
requires 10.4 or newer. If you're on 10.5 or newer, @rpath
is even
better than @loader_path
.