As far as I'm aware, the Macbook Air 2012 supports OpenGL 3.2. When using SDL 2.0 to create the OpenGL context, however, the context is only opengl version 2.1.
Is it possible for SDL 2.0 to create a GL 3.2 context?
For everyone who still has this problem as of Wednesday, Oct 10th, SDL2 allows you to create an OpenGL 3.2 context on Macs running Mac OS X 10.7 (Lion) and up. You just need to add this code:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
If you're running OS X 10.10, or the solution above still does not resolve the problem, changing the second line of the above example from
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
to
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
may work for you.