I have an assignment to make an AI Agent that will learn to play a video game using ML. I want to create a new environment using OpenAI Gym because I don't want to use an existing environment. How can I create a new, custom Environment?
Also, is there any other way I can start to develop making AI Agent to play a specific video game without the help of OpenAI Gym?
See my banana-gym
for an extremely small environment.
See the main page of the repository:
https://github.com/openai/gym/blob/master/docs/creating-environments.md
The steps are:
It should look like this
gym-foo/
README.md
setup.py
gym_foo/
__init__.py
envs/
__init__.py
foo_env.py
foo_extrahard_env.py
For the contents of it, follow the link above. Details which are not mentioned there are especially how some functions in foo_env.py
should look like. Looking at examples and at gym.openai.com/docs/ helps. Here is an example:
class FooEnv(gym.Env):
metadata = {'render.modes': ['human']}
def __init__(self):
pass
def _step(self, action):
"""
Parameters
----------
action :
Returns
-------
ob, reward, episode_over, info : tuple
ob (object) :
an environment-specific object representing your observation of
the environment.
reward (float) :
amount of reward achieved by the previous action. The scale
varies between environments, but the goal is always to increase
your total reward.
episode_over (bool) :
whether it's time to reset the environment again. Most (but not
all) tasks are divided up into well-defined episodes, and done
being True indicates the episode has terminated. (For example,
perhaps the pole tipped too far, or you lost your last life.)
info (dict) :
diagnostic information useful for debugging. It can sometimes
be useful for learning (for example, it might contain the raw
probabilities behind the environment's last state change).
However, official evaluations of your agent are not allowed to
use this for learning.
"""
self._take_action(action)
self.status = self.env.step()
reward = self._get_reward()
ob = self.env.getState()
episode_over = self.status != hfo_py.IN_GAME
return ob, reward, episode_over, {}
def _reset(self):
pass
def _render(self, mode='human', close=False):
pass
def _take_action(self, action):
pass
def _get_reward(self):
""" Reward is given for XY. """
if self.status == FOOBAR:
return 1
elif self.status == ABC:
return self.somestate ** 2
else:
return 0
import gym
import gym_foo
env = gym.make('MyEnv-v0')