How to create a new gym environment in OpenAI?

Rifat Bin Reza picture Rifat Bin Reza · Jul 13, 2017 · Viewed 56.9k times · Source

I have an assignment to make an AI Agent that will learn to play a video game using ML. I want to create a new environment using OpenAI Gym because I don't want to use an existing environment. How can I create a new, custom Environment?

Also, is there any other way I can start to develop making AI Agent to play a specific video game without the help of OpenAI Gym?

Answer

Martin Thoma picture Martin Thoma · Nov 6, 2017

See my banana-gym for an extremely small environment.

Create new environments

See the main page of the repository:

https://github.com/openai/gym/blob/master/docs/creating-environments.md

The steps are:

  1. Create a new repository with a PIP-package structure

It should look like this

gym-foo/
  README.md
  setup.py
  gym_foo/
    __init__.py
    envs/
      __init__.py
      foo_env.py
      foo_extrahard_env.py

For the contents of it, follow the link above. Details which are not mentioned there are especially how some functions in foo_env.py should look like. Looking at examples and at gym.openai.com/docs/ helps. Here is an example:

class FooEnv(gym.Env):
    metadata = {'render.modes': ['human']}

    def __init__(self):
        pass

    def _step(self, action):
        """

        Parameters
        ----------
        action :

        Returns
        -------
        ob, reward, episode_over, info : tuple
            ob (object) :
                an environment-specific object representing your observation of
                the environment.
            reward (float) :
                amount of reward achieved by the previous action. The scale
                varies between environments, but the goal is always to increase
                your total reward.
            episode_over (bool) :
                whether it's time to reset the environment again. Most (but not
                all) tasks are divided up into well-defined episodes, and done
                being True indicates the episode has terminated. (For example,
                perhaps the pole tipped too far, or you lost your last life.)
            info (dict) :
                 diagnostic information useful for debugging. It can sometimes
                 be useful for learning (for example, it might contain the raw
                 probabilities behind the environment's last state change).
                 However, official evaluations of your agent are not allowed to
                 use this for learning.
        """
        self._take_action(action)
        self.status = self.env.step()
        reward = self._get_reward()
        ob = self.env.getState()
        episode_over = self.status != hfo_py.IN_GAME
        return ob, reward, episode_over, {}

    def _reset(self):
        pass

    def _render(self, mode='human', close=False):
        pass

    def _take_action(self, action):
        pass

    def _get_reward(self):
        """ Reward is given for XY. """
        if self.status == FOOBAR:
            return 1
        elif self.status == ABC:
            return self.somestate ** 2
        else:
            return 0

Use your environment

import gym
import gym_foo
env = gym.make('MyEnv-v0')

Examples

  1. https://github.com/openai/gym-soccer
  2. https://github.com/openai/gym-wikinav
  3. https://github.com/alibaba/gym-starcraft
  4. https://github.com/endgameinc/gym-malware
  5. https://github.com/hackthemarket/gym-trading
  6. https://github.com/tambetm/gym-minecraft
  7. https://github.com/ppaquette/gym-doom
  8. https://github.com/ppaquette/gym-super-mario
  9. https://github.com/tuzzer/gym-maze