I already tried stop(true,true), stop(true) and clearQueue(); but this doesn't work.
I have problem with fast changing slides, i already have some function what have to reset everything, but it doesn't work.
function reset(){
$('div').clearQueue();
$('#img').html('').css({'left':0,'right':0,'opacity':1,'z-index':1});
$('#img2').html('').css({'left':0,'right':0,'opacity':1,'z-index':1});
$('#place').html('');$('#place').html('<div id="img"></div><div id="img2"></div>');
}
But i thing this doesn't stop (or delete) delay() function on animations. So I don't know if i don't have to use setTimeout function.
Here is piece of animation script:
reset();
actual_slide=2;
$('#img').html('<img src="'+image[4]+'" alt="Obrázek">').css({'opacity':0,'z-index':2}).delay(time_delay/5).fadeTo(time_fast,1).delay(time_delay*2).fadeTo(time_fast,0);
$('#img2').html('<img src="'+image[3]+'" alt="Obrázek">').css({'opacity':'0','top':0}).fadeTo(time_fast,1).animate({'top':'-495'},time_delay*3,function(){
if(actual_slide==2){$('#img2').css({'top':0}).fadeTo(time_fast*2,0).html('');}else{reset();}
if(actual_slide==2){$('#img').html('<img src="'+image[3]+'" id="1" alt="Obrázek">').fadeTo(time_fast*2,'1').css({'left':-300,'top':-700}).animate({'left':-900,'top':-700},time_delay*2);}else{reset();}
if(actual_slide==2){$('#1').css({'width':1365,'height':1200}).animate({'width':1665,'height':1400},time_delay*2);}else{reset();}
});
That actual_slide have to protect it before repeating that function, but that doesn't work too.. Problem is when i fast changing slides, because that reset doesn't stop everything, and it start doing things what i don't want to have in (like change picture to other and other).
You can break .delay() by .dequeue() function
here is example
//this is only for make sure that we skip 'delay', not other function
var inDelay = false;
function start()
{
$('.gfx').animate
({
width: 100
}, function(){inDelay = true}).delay(3000).animate
({
width: 0
}, function(){inDelay = false})
}
function breakTheDelay()
{
if(inDelay)
{
$('.gfx').dequeue();
}
}
http://jsfiddle.net/wasikuss/5288z/
//edit: more complex example provided with logging timestamps and cleanup ( without cleanup, multiple clicks on Start
is unpredictable ) to prove that it works
or below
//this is only for make sure that we skip 'delay', not other function
var inDelay = false;
var ltime = 0;
// console log will aways show 'end' values: 2000, 1000 an 400
// values may be different due to time wasted on calling functions
// sometimes delay is shorten by 0-200ms, it can be caused by js engine probably
function start()
{
cleanup();
ltime = (1*new Date());
$('.gfx').queue('fx', function(next)
{
logtime( 'animate1_start' );
$('.gfx').animate
({
width: 100
}, 2000, function(){logtime('animate1_end');inDelay = true;})
next();
})
.queue('fx', function(next)
{
logtime('delay_start');
next()
})
.delay(1000)
.queue('fx', function(next)
{
logtime('delay_end');
next()
})
.queue('fx', function(next)
{
logtime('animate0_start');
$('.gfx').animate
({
width: 0
}, function(){logtime('animate0_end');inDelay = false;})
next()
});
}
function cleanup()
{
// remove current queue
$('.gfx').clearQueue()
// first animate runned interval. stop it
.stop()
// reset width of element
.css('width',0)
}
function logtime( name )
{
var ntime = (1*new Date());
console.log( name + ': ' + ( ntime - ltime ) );
ltime = ntime;
}
function breakTheDelay()
{
if(inDelay)
{
$('.gfx').dequeue();
}
}
//
// version without 'inDelay' check only if you know what are you doing
// http://jsfiddle.net/wasikuss/hkw9H/
//
.gfx
{
background: red;
width: 0;
height: 10px
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<button onclick="start()">Start</button>
<button onclick="breakTheDelay()">Can't wait!</button>
<div class="gfx"></div>