In my HTML5 page, I have a div with mousemove
event as follows:
$('#canvas').mousemove(function(e){
xpos = e.offsetX;
ypos = e.offsetY;
$('#mouse').html("X : " + xpos + " ; Y : " + ypos);
});
It works fine with Google Chrome. But in Firefox, both the are giving the value undefined
. I have checked it by using Firebug, that is, logged the e
object to console. Both offsetX
and offsetY
are found to be undefined
.
When I searched in Google, there was a solution saying I should use layerX
and layerY
, if both offsetX
and offsetY
are undefined.
But from Firebug, I was not able to find it. And even I had given it a try like this:
xpos = (e.offsetX==undefined)?e.layerX:e.offsetX;
ypos = (e.offsetY==undefined)?e.layerY:e.offsetY;
But that's also giving undefined
as values.
I am using the most recent jQuery - v1.8.2. And I am testing in my Firefox v14.0.1
Any ideas or suggestions?
EDIT
Thanks to dystroy and vusan for helping me. The solution to the above issue is as follows:
SOLUTION
$('#canvas').mousemove(function(e){
$('#cursor').show();
if(e.offsetX==undefined) // this works for Firefox
{
xpos = e.pageX-$('#canvas').offset().left;
ypos = e.pageY-$('#canvas').offset().top;
}
else // works in Google Chrome
{
xpos = e.offsetX;
ypos = e.offsetY;
}
$('#mouse').html("X : " + xpos + " ; Y : " + ypos);
});
Try using layerX
and layerY
for Firefox and offsetX
for other browser.
If event fired with jquery:
xpos = e.offsetX === undefined ? e.originalEvent.layerX : e.offsetX;
ypos = e.offsetY === undefined ? e.originalEvent.layerY : e.offsetY;
If event fired with javascript:
xpos = e.offsetX==undefined?e.layerX:e.offsetX;
ypos = e.offsetY==undefined?e.layerY:e.offsetY;