I wrote most of the code... And when the element is "fully" over the other element it works. The problem is that I don't just want it to be true when the element is "fully" over the element, I also want it to be true when the element is partly over the other element.
Here is my code:
element = this.element.getStyles('left', 'top', 'width', 'height');
elementLeftX = element.left.toInt();
elementLeftY = element.top.toInt();
elementRightX = (element.width.toInt() + element.left.toInt());
elementRightY = (element.top.toInt() + element.height.toInt());
el = this.positions ? this.positions[i] : this.getDroppableCoordinates(el); // Element drop area
elLeftX = el.left.toInt();
elLeftY = el.top.toInt();
elRightX = (el.width.toInt() + el.left.toInt());
elRightY = (el.height.toInt() + el.top.toInt());
if (((elLeftY <= elementLeftY) && (elementLeftY <= elRightY)) && ((elLeftY <= elementRightY) && (elementRightY <= elRightY))) {
if (((elLeftX <= elementLeftX) && (elementLeftX <= elRightX)) && ((elLeftX <= elementRightX) && (elementRightX <= elRightX))) {
return true;
} else {
return false;
}
} else {
return false;
}
I am very confused and I have been playing around for a while and I just can't get it to work.
Standard video game method:
doElsCollide = function(el1, el2) {
el1.offsetBottom = el1.offsetTop + el1.offsetHeight;
el1.offsetRight = el1.offsetLeft + el1.offsetWidth;
el2.offsetBottom = el2.offsetTop + el2.offsetHeight;
el2.offsetRight = el2.offsetLeft + el2.offsetWidth;
return !((el1.offsetBottom < el2.offsetTop) ||
(el1.offsetTop > el2.offsetBottom) ||
(el1.offsetRight < el2.offsetLeft) ||
(el1.offsetLeft > el2.offsetRight))
};