Call An Asynchronous Javascript Function Synchronously

Robert C. Barth picture Robert C. Barth · Feb 3, 2012 · Viewed 279k times · Source

First, this is a very specific case of doing it the wrong way on-purpose to retrofit an asynchronous call into a very synchronous codebase that is many thousands of lines long and time doesn't currently afford the ability to make the changes to "do it right." It hurts every fiber of my being, but reality and ideals often do not mesh. I know this sucks.

OK, that out of the way, how do I make it so that I could:

function doSomething() {

  var data;

  function callBack(d) {
    data = d;
  }

  myAsynchronousCall(param1, callBack);

  // block here and return data when the callback is finished
  return data;
}

The examples (or lack thereof) all use libraries and/or compilers, both of which are not viable for this solution. I need a concrete example of how to make it block (e.g. NOT leave the doSomething function until the callback is called) WITHOUT freezing the UI. If such a thing is possible in JS.

Answer

user1106925 picture user1106925 · Feb 3, 2012

"don't tell me about how I should just do it "the right way" or whatever"

OK. but you should really do it the right way... or whatever

" I need a concrete example of how to make it block ... WITHOUT freezing the UI. If such a thing is possible in JS."

No, it is impossible to block the running JavaScript without blocking the UI.

Given the lack of information, it's tough to offer a solution, but one option may be to have the calling function do some polling to check a global variable, then have the callback set data to the global.

function doSomething() {

      // callback sets the received data to a global var
  function callBack(d) {
      window.data = d;
  }
      // start the async
  myAsynchronousCall(param1, callBack);

}

  // start the function
doSomething();

  // make sure the global is clear
window.data = null

  // start polling at an interval until the data is found at the global
var intvl = setInterval(function() {
    if (window.data) { 
        clearInterval(intvl);
        console.log(data);
    }
}, 100);

All of this assumes that you can modify doSomething(). I don't know if that's in the cards.

If it can be modified, then I don't know why you wouldn't just pass a callback to doSomething() to be called from the other callback, but I better stop before I get into trouble. ;)


Oh, what the heck. You gave an example that suggests it can be done correctly, so I'm going to show that solution...

function doSomething( func ) {

  function callBack(d) {
    func( d );
  }

  myAsynchronousCall(param1, callBack);

}

doSomething(function(data) {
    console.log(data);
});

Because your example includes a callback that is passed to the async call, the right way would be to pass a function to doSomething() to be invoked from the callback.

Of course if that's the only thing the callback is doing, you'd just pass func directly...

myAsynchronousCall(param1, func);