I want to create a game-like ping in Javascript, just like the game Counter Strike for example. I'm doing an AJAX call to the server (MySQL) and want to calculate the time that's taken, but I'm either calculating it wrong or have the wrong idea of pinging. Here is the code I have so far:
var time_stamp = new Date;
$.ajax({ type: "POST",
url: "server.php",
data: {....},
success: function(output){
ping = new Date - time_stamp;
}
}); // btw, this code works fine now for ping
The problem is that sometimes I get 0ms or 3ms. Is this okay? It seems very fast to go to server.php
, connect to database, select some rows, and return some data. Yes, this is on localhost, so it should be fast, but is it meant to be this fast? Should I be calculating it at FPS, or just each call to server.php
?
the lower response time is because by default the cache
property is set to true, set it to false
so that every time it goes to the server not the cache
var ping = new Date;
$.ajax({ type: "POST",
url: "server.php",
data: {....},
cache:false,
success: function(output){
ping = new Date - ping;
}
});