three.js - How can I dynamically change object's opacity?

BorisD picture BorisD · Dec 14, 2011 · Viewed 55.5k times · Source

This is my object:

var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( "image.png" ) } ) );
object.position.set(2, 3, 1.5);

now after I've created this object in init(); function, I can directly go to the object and change his position,like this:

object.position.x = 15;

Now the question is how can I change the opacity of the texture???

Thanks :-)

Answer

George Profenza picture George Profenza · Dec 14, 2011

THREE.MeshLambertMaterial extends THREE.Material which means it inherits the opacity property, so all you need to do is access the material on your object, and change the opacity of the material:

object.materials[0].opacity = 1 + Math.sin(new Date().getTime() * .0025);//or any other value you like

Also note that the material must have it's transparent property set to true.

object.materials[0].transparent = true;

(Thank you Drew and Dois for pointing this out)

Update

the property is now simply material:

// enable transparency
object.material.transparent = true;
// set opacity to 50%
object.material.opacity = 0.5;