This is my object:
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( "image.png" ) } ) );
object.position.set(2, 3, 1.5);
now after I've created this object in init(); function, I can directly go to the object and change his position,like this:
object.position.x = 15;
Now the question is how can I change the opacity of the texture???
Thanks :-)
THREE.MeshLambertMaterial
extends THREE.Material
which means it inherits the opacity
property, so all you need to do is access the material on your object, and change the opacity of the material:
object.materials[0].opacity = 1 + Math.sin(new Date().getTime() * .0025);//or any other value you like
Also note that the material must have it's transparent
property set to true.
object.materials[0].transparent = true;
(Thank you Drew and Dois for pointing this out)
Update
the property is now simply material
:
// enable transparency
object.material.transparent = true;
// set opacity to 50%
object.material.opacity = 0.5;