Some background: I am making a raycaster, well... was making. But I decided to change it up a bit. I started off going on creating the ray caster and decided it would be so much easier to just display an icon and stretch/skew it instead of just moving around a bunch of pixels.
My question is: How can I scale/stretch/skew a sprite from a sprite sheet with javascript?
I basically am wanting to get a 16px by 16px image from a sprite image, and position it, scale it, turn it, and skew it with javascript. How should I go about doing that?
If this helps, I was thinking about connecting three versions of that image to give it the impression of a 3D block moving around in a 3D space without actually using 3D.
Most probably the easiest way is to use the background-size
css property. As most modern browsers (IE 9+, FF4+, Safari4+, Chrome3+) support it you can do the following:
html:
<div id="mySprite">
</div>
css:
#mySprite{
height: 80px; /* 64px * 1.25 */
width: 80px; /* 64px * 1.25 */
background-image:url(my.png);
background-position: -0px -560px; /* pick specific one at -448px * 1.25 */
background-size:640px 640px; /* scale image to 512px * 1.25 */
}
The spritesheet has sprites with size 64x64px on it and scales them to 80x80px. See live example here: http://jsfiddle.net/Zgr5w/1/
As @Prusse said: you can use transform: scale()
also but it has some drawbacks: browser support, additional position transformation, alignment with other elements may be broken:
#mySprite{
height: 64px;
width: 64px;
background-image:url(my.png);
background-position: -0px -448px;
transform:scale(1.25);
/* additional to compensate the position shift */
position:relative;
top:10px;
left:10px;
}
see live example of the above two approaches here: http://jsfiddle.net/Zgr5w/1/