I have a class, ChatRoom
, that can only render after it receives a long-running HTTP request (it could take 1 second or 30 seconds). So I need to delay rendering until ChatRoom.json
is not null.
In the code below, I'm using Closure Library's goog.async.ConditionalDelay
. It works, but is there a better way (maybe without needing Closure Library) to do this?
ChatRoom.prototype.json = null; // received after a long-running HTTP request.
ChatRoom.prototype.render = function() {
var thisChatRoom = this;
function onReady() {
console.log("Received JSON", thisChatRoom.json);
// Do rendering...
}
function onFailure() {
alert('Sorry, an error occurred. The chat room couldn\'t open');
}
function isReady() {
if (thisChatRoom.json != null) {
return true;
}
console.log("Waiting for chat room JSON...");
return false;
}
// If there is a JSON request in progress, wait until it completes.
if (isReady()) {
onReady();
} else {
var delay = new goog.async.ConditionalDelay(isReady);
delay.onSuccess = onReady;
delay.onFailure = onFailure;
delay.start(500, 5000);
}
}
Note that "while (json == null) { }" isn't possible because that would be synchronous (blocking all other JS execution).
Consider this:
(function wait() {
if ( chatroom.json ) {
chatroom.render();
} else {
setTimeout( wait, 500 );
}
})();
This will check every half second.
Live demo: http://jsfiddle.net/kBgTx/