I'm using webkitRequestAnimationFrame
but I'm having trouble using it inside of an object. If I pass the this
keyword it will use window
and I can't find a way for it to use the specified object instead.
Example:
Display.prototype.draw = function(){
this.cxt.clearRect(0, 0, this.canvas.width, this.canvas.height);
//Animation stuff here.
window.webkitRequestAnimationFrame(this.draw);
};
I have also tried this but to no avail:
Display.prototype.draw = function(){
this.cxt.clearRect(0, 0, this.canvas.width, this.canvas.height);
//Animation stuff here.
var draw = this.draw;
window.webkitRequestAnimationFrame(draw);
};
I'm trying to pass display.draw which is the function in which webkitRequestAnimationFram resides.
webkitRequestAnimationFrame
will presumably call the function you pass in, something like this:
function webkitRequestAnimationFrame(callback)
{
// stuff...
callback();
// other stuff...
}
At this point, you have dissociated (detached) the draw
function from its invocation context. You need to bind the function (draw
) to its context (the instance of Display
).
You can use Function.bind
, but this requires JavaScript 1.8 support (or just use the recommended patch).
Display.prototype.draw = function()
{
// snip...
window.webkitRequestAnimationFrame(this.draw.bind(this));
};