I'm experimenting a bit with the new canvas element in HTML.
I simply want to add an image to the canvas but it doesn't work for some reason.
I have the following code:
HTML
<canvas id="viewport"></canvas>
CSS
canvas#viewport { border: 1px solid white; width: 900px; }
JS
var canvas = document.getElementById('viewport'),
context = canvas.getContext('2d');
make_base();
function make_base()
{
base_image = new Image();
base_image.src = 'img/base.png';
context.drawImage(base_image, 100, 100);
}
The image exists and I get no JavaScript errors. The image just doesn't display.
It must be something really simple I've missed...
Maybe you should have to wait until the image is loaded before you draw it. Try this instead:
var canvas = document.getElementById('viewport'),
context = canvas.getContext('2d');
make_base();
function make_base()
{
base_image = new Image();
base_image.src = 'img/base.png';
base_image.onload = function(){
context.drawImage(base_image, 0, 0);
}
}
I.e. draw the image in the onload callback of the image.