I have an object which is composed of spheres on my scene. And I have a hide and show button.
The flow of my program is like that. For example, when I select one of the spheres (I used raycasting for select a sphere) then click the hide button, this sphere will be hidden. And after then click the show button it will be shown. But I don't know how can I do it.
I used three.js for creating my scene.
And I don't find any example for my question. How can I do it?
Thanks for your help.
simply use the object traverse method to hide the mesh in three.js. In my code hide the object based on its name
object.traverse ( function (child) {
if (child instanceof THREE.Mesh) {
child.visible = true;
}
});
Here is the working sample for Object show/hide option http://jsfiddle.net/ddbTy/287/
I think it should be helpful,..