A lot of examples demonstrate multiple source tags nested in the audio tag, as a method to overcome codec compatibility across different browsers. Something like this -
<audio controls="controls">
<source src="song.ogg" type="audio/ogg" />
<source src="song.mp3" type="audio/mpeg" />
Your browser does not support the audio element.
</audio>
While with JavaScript, I'm also allowed to create an audio element like this -
var new_audio = document.createElement("audio");
Where I can set its source by the .src
property - new_audio.src="....";
I failed to find how to add multiple sources in an audio element through JavaScript, something similar to source tags shown in the HTML snippet.
Do I manipulate the new_audio
and add the <source...
tags inside it, just like one would manipulate any other DOM element? I'm doing this right now and it works, which is -
new_audio.innerHTML = "<source src='audio/song.ogg' type='audio/ogg' />";
new_audio.play();
I wonder if there is a more appropriate way to do it?
Why add multiple files with JavaScript when you can just detect the types supported? I would suggest instead detecting the best type then just setting the src
.
var source= document.createElement('source');
if (audio.canPlayType('audio/mpeg;')) {
source.type= 'audio/mpeg';
source.src= 'audio/song.mp3';
} else {
source.type= 'audio/ogg';
source.src= 'audio/song.ogg';
}
audio.appendChild(source);
Add as many checks as you have file types.