I'm loading an external script that uses callback function, which returns some specific data. If this data is not received error should be displayed.
Here is the code I've made:
<script>
//setting initial state so that function will only work once
var visitors_loaded=false;
var my_callback = function( data ) {
if (visitors_loaded) return 0;
if (data) {
//success: callback function is called and it has a proper data
visitors_loaded=true;
alert(JSON.stringify(data));
}
else alert ('error'); //something went wrong
};
</script>
<script onload="my_callback(null)" onerror="my_callback(null)"
src="https://api.clicky.com/api/stats/4?site_id=32020&sitekey=9a19b1a4d1171193&type=visitors&date=this-month&output=json&json_callback=my_callback"></script>
As you can see... many things that can go wrong with the script, so I naturally added an onerror event. This on error event actually fires if you change host name or domain of the script to something non-existent.
However, if you only make changes to the url of the script, it can still connects to the server and fires an onload event instead. My callback function will not be called for those invalid requests, so I added an onload handler as well.
Now the problem is, if all loaded normally and data was returned, it will fire both, callback function and onload. I have noticed that callback function is triggered before the onload and set the visitors_loaded variable so that the handler function is only called once.
So far it works perfectly in JS fiddle and my offline site but I wonder if this is an expected behavior? Will that json_callback function always have precedence before the onload handler?
onload in older IE might not work for you 'onload' handler for 'script' tag in internet explorer, if you want to run all browsers you might need something like this https://jsfiddle.net/e287523t/2/ and should work for all
function addScript(fileSrc, callback) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.onreadystatechange = function() {
if (this.readyState == 'complete') {
callback();
}
}
script.onload = callback;
script.src = fileSrc;
head.appendChild(script);
}
Then the rest is defining my_callback and calling addScript
my_callback = function(someData) {
alert(JSON.stringify(someData));
};