I'm currently using pdfmake to generate project report pdf's given information, and I'm having some trouble getting images to display.
I have a function that generates a pdfmake "object" that goes like this:
function singleProject(data) {
return {
text: "Project: \n" + data.title + \n\nImage: \n",
pageBreak: 'before'
}
}
I want to add an image to that report given an image URL (something like "images/sample_image.jpg"), and from what I've read on other answers I have to convert it to a base 64 format.
One of these functions was provided in another answer but I can't quite figure out how I'm supposed to be utilizing it:
function convertImgToBase64URL(url, callback, outputFormat){
var canvas = document.createElement('CANVAS'),
ctx = canvas.getContext('2d'),
img = new Image;
img.crossOrigin = 'Anonymous';
img.onload = function(){
var dataURL;
canvas.height = img.height;
canvas.width = img.width;
ctx.drawImage(img, 0, 0);
dataURL = canvas.toDataURL(outputFormat);
callback(dataURL);
canvas = null;
};
img.src = url;
}
However, I'm not exactly too sure how I should go about using this function to add the image to the first function provided, as it doesn't return the dataURL; if I try something like:
function singleProject(data) {
return {
text: "Project: \n" + data.title + \n\nImage: \n",
image: convertImgToBase64URL(data.image), //data.image is the URL so something like "images/sample_image.jpg"
width: 300,
pageBreak: 'before'
}
}
The image doesn't show up.
Use hidden
<img id='imgToExport' src='someimageurl' style='display:none'/>
and in JavaScript use
var imgToExport = document.getElementById('imgToExport');
var canvas = document.createElement('canvas');
canvas.width = imgToExport.width;
canvas.height = imgToExport.height;
canvas.getContext('2d').drawImage(imgToExport, 0, 0);
canvas.toDataURL('image/png')
By this way you donot need asynchronous call