I'm writing an application in which I need to simulate a textarea. The only way I know how to approach it is to capture the keyCode on a key event. How would one go about taking that keyCode and, supporting utf-8, apply that to the canvas?
Cheers
This seems like a bad idea since there is an awful lot over and above text input that a textarea gives you for free (caret, selection, cut, paste, drag and drop, arrow key handling, etc.), but here's two things you need to do :
<canvas>
a tabindex
attribute so that it may receive focus and hence raise key events;keypress
(not keydown
) handler to the <canvas>
element to capture text input.Code:
<canvas id="textarea" tabindex="1" width="300" height="200"></canvas>
<script type="text/javascript">
var el = document.getElementById("textarea");
el.onkeypress = function(evt) {
var charCode = evt.which;
var charStr = String.fromCharCode(charCode);
alert(charStr);
};
</script>