Problem:
I am trying to use p5.js in my simple app, and including it thus:
<script src="static/js/p5.js"> </script>
What I've tried:
If I put a debugger and look in the console, I do get the functions for p5Color
(for ex) and others. And the script gets loaded on to the page fine. Except createCanvas
doesn't auto-complete and when used in the page, throws above error.
Why? How can I work around this?
p5.js won't load into "global mode" unless it sees setup()
or draw()
defined on the page.
Option 1 - force global mode. (Note that if you do this, createCanvas()
won't do you much good in the console, since setup()
will have already run on page load.)
<script src="static/js/p5.js"> </script>
<script>
function setup() {
//...
}
</script>
Option 2 - use instance mode. (This is probably your best bet if you really want to use p5.js from the console.)
var s = function( sketch ) {
sketch.setup = function() {
sketch.createCanvas(700, 410);
//...
};
};
var myp5 = new p5(s);