Is there a canonical way to set up a JS onHover event with the existing onmouseover, onmouseout and some kind of timers? Or just any method to fire an arbitrary function if and only if user has hovered over element for certain amount of time.
How about something like this?
<html>
<head>
<script type="text/javascript">
var HoverListener = {
addElem: function( elem, callback, delay )
{
if ( delay === undefined )
{
delay = 1000;
}
var hoverTimer;
addEvent( elem, 'mouseover', function()
{
hoverTimer = setTimeout( callback, delay );
} );
addEvent( elem, 'mouseout', function()
{
clearTimeout( hoverTimer );
} );
}
}
function tester()
{
alert( 'hi' );
}
// Generic event abstractor
function addEvent( obj, evt, fn )
{
if ( 'undefined' != typeof obj.addEventListener )
{
obj.addEventListener( evt, fn, false );
}
else if ( 'undefined' != typeof obj.attachEvent )
{
obj.attachEvent( "on" + evt, fn );
}
}
addEvent( window, 'load', function()
{
HoverListener.addElem(
document.getElementById( 'test' )
, tester
);
HoverListener.addElem(
document.getElementById( 'test2' )
, function()
{
alert( 'Hello World!' );
}
, 2300
);
} );
</script>
</head>
<body>
<div id="test">Will alert "hi" on hover after one second</div>
<div id="test2">Will alert "Hello World!" on hover 2.3 seconds</div>
</body>
</html>