I am working on a Javascript / html5 project for iPad.
I need to be able to catch touchmove events on an element that does not get added to the DOM
until after a touchstart
event has fired (i.e. until after a person has put their finger on the screen.)
I have tried simulating a touchstart
event and firing it programatically...
$( "#container" ).append( element );
element.on( "touchmove", doStuff );
var ev = $.Event( "touchstart" );
element.trigger( ev );
...however this does not work. The only way I can get doStuff
to start firing is to lift my finger and then touch the screen again, triggering a second touchstart
event.
How can I catch touchmove
events on an element that is added to the DOM
after my finger is already on the screen?
To summarise, you appear to want :
If this interpretation is correct, then the answer is to to handle touchmove events on the same element that was originally clicked on - namely the "body" element. It is not necessary to handle touchmove events of the element you want to drag (the added element).
There must be many ways to write the code. Here's one, which is probably not exactly what you want (chiefly in the positioning maths) but should be simple to adapt :
var $element = $("<div class='element' />");
$("body").on({
'touchstart mousedown': function (e) {
$element.appendTo("body");
$(this).on('touchmove mousemove', move);
move(e);//you could do `$(this).trigger('touchmove', e)` but a conventional function call keeps `move` simple.
},
'touchend mouseup': function (e) {
$(this).off('touchmove mousemove');
}
});
function move(e) {
$element.css({
left: (e.pageX - 10) + 'px',
top: (e.pageY - 10) + 'px',
cursor: 'pointer'
});
}
mousedown/mousemove/mouseup allow for desktop testing and can be removed for touch device usage.