I know about using autoplay : 0 in params and in url. The problem is when I use the loadVideoByID() function. THe initial video seems to always not autostart. but the moment I load in new video that new one autostarts. I dont want that new one to autostart either
$(document).ready(function() {
var player;
window.onYouTubePlayerAPIReady = function() {
player = new YT.Player('player', {
height : '390',
width : '640',
videoId : 'JW5meKfy3fY',
playerVars : {
'autoplay' : 0,
'rel' : 0,
'showinfo' : 0,
'egm' : 0,
'showsearch' : 0,
'controls' : 0,
'modestbranding' : 1,
},
events : {
'onReady' : onPlayerReady,
'onStateChange' : onPlayerStateChange
}
});
};
window.onPlayerReady = function(event) {
//event.target.playVideo();
loadNewVid("bHQqvYy5KYo");
};
window.onPlayerStateChange = function(event, element) {
//When the video has ended
if (event.data == YT.PlayerState.ENDED) {
//Get rid of the player
element.style.display = "none";
}
};
function loadNewVid(vidID){
player.loadVideoById(vidID, "large");
}
});
By definition, loadVideoById()
loads AND plays the video. What you want to use is cueVideoById()
, which will prepare it but wait for a command to actually play.
https://developers.google.com/youtube/js_api_reference#cueVideoById