decodeAudioData HTML5 Audio API

Cracker0dks picture Cracker0dks · Oct 31, 2013 · Viewed 8.7k times · Source

I want to play audio data from an ArrayBuffer... so I generate my array and fill it with microfone input. If I draw this data on a canvas it looks like --> enter image description here

So this works!

But if i want to listen to this data with

context.decodeAudioData(tmp, function(bufferN) { //tmp is a arrayBuffer
    var out = context.createBufferSource();
    out.buffer = bufferN;
    out.connect(context.destination);
    out.noteOn(0);
}, errorFunction);

I dont hear anything... because the errorFunction is called. But error is null!

I also tryed to get the buffer like that:

var soundBuffer = context.createBuffer(myArrayBuffer, true/*make mono*/);

But i get the error: Uncaught SyntaxError: An invalid or illegal string was specified.

anybody who can give me a hint ?

EDIT 1 (More code and how I get the mic input):

 navigator.webkitGetUserMedia({audio: true}, function(stream) {

                liveSource = context.createMediaStreamSource(stream);

                // create a ScriptProcessorNode
                if(!context.createScriptProcessor){
                   node = context.createJavaScriptNode(2048, 1, 1);
                } else {
                   node = context.createScriptProcessor(2048, 1, 1);
                }


                node.onaudioprocess = function(e){

               var tmp = new Uint8Array(e.inputBuffer.byteLength);
               tmp.set(new      Uint8Array(e.inputBuffer.byteLength), 0);

   //Here comes the code from above.

Thanks for your help!

Answer

vzamanillo picture vzamanillo · Dec 20, 2013

The returned error from the callback function is null because in the current webaudio api spec that function does not return an object error

callback DecodeSuccessCallback = void (AudioBuffer decodedData);
callback DecodeErrorCallback = void ();

    void decodeAudioData(ArrayBuffer audioData,
                         DecodeSuccessCallback successCallback,
                         optional DecodeErrorCallback errorCallback);

DecodeSuccessCallback is raised when the complete input ArrayBuffer is decoded and stored internally as an AudioBuffer but for some unknown reason decodeAudioData can not decode a live stream.

You can try to play the captured buffer setting the output buffer data when processing audio

function connectAudioInToSpeakers(){

  //var context = new webkitAudioContext();  
  navigator.webkitGetUserMedia({audio: true}, function(stream) {

    var context = new webkitAudioContext();  
    liveSource = context.createMediaStreamSource(stream);

    // create a ScriptProcessorNode
    if(!context.createScriptProcessor){
       node = context.createJavaScriptNode(2048, 1, 1);
    } else {
       node = context.createScriptProcessor(2048, 1, 1);
    }


    node.onaudioprocess = function(e){

        try{
            ctx.clearRect(0, 0, document.getElementById("myCanvas").width, document.getElementById("myCanvas").height);
            document.getElementById("myCanvas").width = document.getElementById("myCanvas").width;
            ctx.fillStyle="#FF0000";

            var input = e.inputBuffer.getChannelData(0);
            var output = e.outputBuffer.getChannelData(0);
            for(var i in input) {
                output[i] = input[i];
                ctx.fillRect(i/4,input[i]*500+200,1,1);
            }


        }catch (e){
            console.log('node.onaudioprocess',e.message);
        }

    }

     // connect the ScriptProcessorNode with the input audio
    liveSource.connect(node);
    // if the ScriptProcessorNode is not connected to an output the "onaudioprocess" event is not triggered in chrome
    node.connect(context.destination);

    //Geb mic eingang auf boxen
    //liveSource.connect(context.destination);
  });
}