<iframe width="560" height="315" src="//www.youtube.com/embed/M7lc1UVf-VE" frameborder="0" allowfullscreen></iframe>
I have a few questions on what happens when I embed a YouTube video using source code like above. The code should generate a YouTube Player object that processes the video the way users like. When I generate a Youtube Player by myself using Youtube Player API(instead of using the embed code), I can call call functions on it.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
//player.playVideo(); will play the video.
My question is, how do I control the player object generated by the embed code? To put it in another way, from page http://www.youtube.com/watch?v=M7lc1UVf-VE, how do I play the video by calling SOMEPlayer.playVideo()
? When you go to the url, ytplayer
object is available, but it doesn't seem to contain the necessary functions.
This question might be a duplicate of this.
This can be done like the following.
Given a general YouTube embed source code:
<iframe width="560" height="315" src="//www.youtube.com/embed/M7lc1UVf-VE" frameborder="0" allowfullscreen></iframe>
a. Add a enablejsapi
query param and set it to 1 in the src URL
<iframe width="560" height="315" src="//www.youtube.com/embed/M7lc1UVf-VE?enablejsapi=1" frameborder="0" allowfullscreen></iframe>
b. Give it a unique id
<iframe id="youtube-video" width="560" height="315" src="//www.youtube.com/embed/M7lc1UVf-VE?enablejsapi=1" frameborder="0" allowfullscreen></iframe>
c. Load YouTube iFrame API
<script src="https://www.youtube.com/iframe_api"></script>
d. Create a player that references the existing iFrame
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('youtube-video', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady() {
console.log("hey Im ready");
//do whatever you want here. Like, player.playVideo();
}
function onPlayerStateChange() {
console.log("my state changed");
}