I have a web application that listens for Server Sent Events. While I was working and testing with multiple windows open, things were not working and I banged my head for several times looking in the wrong direction: eventually, I realized that the problem was concurrent connections.
However I was testing a very limited number and even if I am running the test on Apache (I know, I should use node).
I then, switched browser and noticed something really interesting: apparently Chrome limits Server Sent Events connections to 4-5, while Opera doesn't. Firefox, on the other hand, after 4-5 simultaneous connections, refuses to load any other page.
What is the reason behind this? Does the limit only apply to SSE connections from the same source, or would it be the same if I were to test open them from a different domain? Is there any chance that I am misusing SSE and this is actually blocking the browsers, or this is a known behaviour? Is there any way around it?
The way this works in all browsers are that each domain gets a limited amount of connections and the limits are global for your whole application. That means if you have one connection open for realtime communication you have one less for loading images, css and other pages. On top of that you don't get new connections for new tabs or windows, all of them needs to share the same amount of connections. This is very frustrating but there are good reasons for limiting the connections. A few years back, this limit was 2 in all browsers (based on the rules in (http://www.ietf.org/rfc/rfc2616.txt) HTTP1.1 spec) but now most browsers use 4-10 connections in general. Mobile browsers on the other hand still needs to limit the amount of connections for battery saving purposes.
These tricks are available:
Reuse the same connection when you open new tabs/windows. If you have gathered all realtime communication logic to an object call Hub you can recall that object on all opened windows like this:
window.hub = window.opener ? window.opener.hub || new Hub()
Another thing to remember when using a multithreaded and blocking language such as Java or C# you risk using resources in your long polling request that are needed for the rest of your application. For example in C# each request locks the Session object which means that the whole application is unresponsive during the time a SSE request is active.
NodeJs is great for these things for many reasons as you have already figured out and if you were using NodeJS you would have used socket.io or engine.io that takes care of all these problems for you by using websockets, flashsockets and XHR-polling and also because it is non blocking and single threaded which means it will consume very little resources on the server when it is waiting for things to send. A C# application consumes one thread per waiting request which takes at least 2MB of memory just for the thread.