PROBLEM:
WebRTC gives us peer-to-peer video/audio connections. It is perfect for p2p calls, hangouts. But what about broadcasting (one-to-many, for example, 1-to-10000)?
Lets say we have a broadcaster "B" and two attendees "A1", "A2". Of course it seems to be solvable: we just connect B with A1 and then B with A2. So B sends video/audio stream directly to A1 and another stream to A2. B sends streams twice.
Now lets imagine there are 10000 attendees: A1, A2, ..., A10000. It means B must send 10000 streams. Each stream is ~40KB/s which means B needs 400MB/s outgoing internet speed to maintain this broadcast. Unacceptable.
ORIGINAL QUESTION (OBSOLETE)
Is it possible somehow to solve this, so B sends only one stream on some server and attendees just pull this stream from this server? Yes, this means the outgoing speed on this server must be high, but I can maintain it.
Or maybe this means ruining WebRTC idea?
NOTES
Flash is not working for my needs as per poor UX for end customers.
SOLUTION (NOT REALLY)
26.05.2015 - There is no such a solution for scalable broadcasting for WebRTC at the moment, where you do not use media-servers at all. There are server-side solutions as well as hybrid (p2p + server-side depending on different conditions) on the market.
There are some promising techs though like https://github.com/muaz-khan/WebRTC-Scalable-Broadcast but they need to answer those possible issues: latency, overall network connection stability, scalability formula (they are not infinite-scalable probably).
SUGGESTIONS
As it was pretty much covered here, what you are trying to do here is not possible with plain, old-fashionned WebRTC (strictly peer-to-peer). Because as it was said earlier, WebRTC connections renegotiate encryption keys to encrypt data, for each session. So your broadcaster (B) will indeed need to upload its stream as many times as there are attendees.
However, there is a quite simple solution, which works very well: I have tested it, it is called a WebRTC gateway. Janus is a good example. It is completely open source (github repo here).
This works as follows: your broadcaster contacts the gateway (Janus) which speaks WebRTC. So there is a key negotiation: B transmits securely (encrypted streams) to Janus.
Now, when attendees connect, they connect to Janus, again: WebRTC negotiation, secured keys, etc. From now on, Janus will emit back the streams to each attendees.
This works well because the broadcaster (B) only uploads its stream once, to Janus. Now Janus decodes the data using its own key and have access to the raw data (that it, RTP packets) and can emit back those packets to each attendee (Janus takes care of encryption for you). And since you put Janus on a server, it has a great upload bandwidth, so you will be able to stream to many peer.
So yes, it does involve a server, but that server speaks WebRTC, and you "own" it: you implement the Janus part so you don't have to worry about data corruption or man in the middle. Well unless your server is compromised, of course. But there is so much you can do.
To show you how easy it is to use, in Janus, you have a function called incoming_rtp()
(and incoming_rtcp()
) that you can call, which gives you a pointer to the rt(c)p packets. You can then send it to each attendee (they are stored in sessions
that Janus makes very easy to use). Look here for one implementation of the incoming_rtp()
function, a couple of lines below you can see how to transmit the packets to all attendees and here you can see the actual function to relay an rtp packet.
It all works pretty well, the documentation is fairly easy to read and understand. I suggest you start with the "echotest" example, it is the simplest and you can understand the inner workings of Janus. I suggest you edit the echo test file to make your own, because there is a lot of redundant code to write, so you might as well start from a complete file.
Have fun! Hope I helped.