I am using the following code to access the camera but aim is to read QR codes using camera. Using the following code I can only take the picture and save it then using my backend read the QR code from the saved file.
How can I modify the code to process the picture while the camera is reading. Or something like sending the streams to the back-end and once the QR code is detected it notifies the user.
I need to work with a tablet.
I can use the following to record videos as well but how to send the streams to back-end
<input type="file" capture="camera" accept="video/*">
My code to take pictures
<!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=320; user-scalable=no" />
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<title>ColorThief Demo</title>
<script type="text/javascript" charset="utf-8" src="jquery-2.0.0.min.js"></script>
<script type="text/javascript" charset="utf-8" src="quantize.js"></script>
<script type="text/javascript" charset="utf-8" src="color-thief.js"></script>
<style>
#yourimage {
width:100%;
}
#swatches {
width: 100%;
height: 50px;
}
.swatch {
width:18%;
height: 50px;
border-style:solid;
border-width:thin;
float: left;
margin-right: 3px;
}
</style>
</head>
<body>
<input type="file" capture="camera" accept="image/*" id="takePictureField">
<img id="yourimage">
<div id="swatches">
<div id="swatch0" class="swatch"></div>
<div id="swatch1" class="swatch"></div>
<div id="swatch2" class="swatch"></div>
<div id="swatch3" class="swatch"></div>
<div id="swatch4" class="swatch"></div>
</div>
<script>
var desiredWidth;
$(document).ready(function() {
console.log('onReady');
$("#takePictureField").on("change",gotPic);
$("#yourimage").load(getSwatches);
desiredWidth = window.innerWidth;
if(!("url" in window) && ("webkitURL" in window)) {
window.URL = window.webkitURL;
}
});
function getSwatches(){
var colorArr = createPalette($("#yourimage"), 5);
for (var i = 0; i < Math.min(5, colorArr.length); i++) {
$("#swatch"+i).css("background-color","rgb("+colorArr[i][0]+","+colorArr[i][1]+","+colorArr[i][2]+")");
console.log($("#swatch"+i).css("background-color"));
}
}
//Credit: https://www.youtube.com/watch?v=EPYnGFEcis4&feature=youtube_gdata_player
function gotPic(event) {
if(event.target.files.length == 1 &&
event.target.files[0].type.indexOf("image/") == 0) {
$("#yourimage").attr("src",URL.createObjectURL(event.target.files[0]));
}
}
</script>
</body>
</html>
Capturing the video and sending it to the server will be prohibitively bandwidth-intensive on a mobile device. I would give jsqrcode a try and do it all client-side in JavaScript. Also, see this answer.