I currently have this code to create a Web Worker:
w = new Worker("webwork.js");
w.onmessage = function(event) { alert(event.data); }
And then the webwork.js
code for the Web Worker:
self.onmessage = function(event) {
//var ss=r; //Causes error because of undefined
var ss="";
for(var currProp in event) {
ss+=("event."+currProp+"="+event[currProp]+"\n");
}
postMessage(ss);
}
Now I want to transfer a 128-Megabyte ArrayBuffer
with this code:
var r = new ArrayBuffer(1048576*128);
w.postMessage(0, [r]);
Now that I have supposedly transferred the variable r
, how do I access it from the Web Worker itself. I have tried event.r
, just r
, self.r
and other things like trying to add a second function argument for the array of ArrayBuffers
, but nothing works.
How can I access the transferred variable(s) from the Web Worker?
The answer given by sbr works, but it would cause a copy of the data to be made before being sent to the worker. That could be slow for a large amount of data.
To use "transferable objects" you actually transfer the ownership of the object to or from the web worker. It's like passing by reference where a copy isn't made. The difference between it and the normal pass-by-reference is that the side that transferred the data can no longer access it.
I believe the way you should send the data in your example is:
w.postMessage(r,[r]); // first arg is r, not 0 as in the question
And the way you would access it in the web worker:
addEventListener('message', function(event) {
var r = event.data;
});
In my own application I needed to send a large typed Float64Array from the web worker to the main thread, without the performance penalty of the copy. It took lots of trial and error and searching, so I figured I should include that example here for anyone else who gets stuck with a similar problem.
This is the code that worked on the worker side (arr is my Float64Array):
self.postMessage(arr.buffer, [arr.buffer]);
On the receiving main thread I have:
theWorker.addEventListener('message', function(ev) {
var arr = new Float64Array(ev.data); // just cast it to the desired type - no copy made
// ...
});
Note that this works in Chrome, but maybe not most other browsers as of this date (haven't tried yet.)
Also, if you want to send other information in addition to the large array, you can do this:
self.postMessage({foo:"foo", bar:arr.buffer}, [arr.buffer]);
On the receiving (in this example the main) thread:
theWorker.addEventListener('message', function(event) {
var foo = event.data.foo;
var arr = new Float64Array(event.data.bar); // cast it to the desired type
// ...
});