encode/decode image with base64 breaks image

sissonb picture sissonb · Feb 19, 2013 · Viewed 28.3k times · Source

I am trying to encode and decode an image. I am using the FileReader's readAsDataURL method to convert the image to base64. Then to convert it back I have tried using readAsBinaryString() and atob() with no luck. Is there another way to persist images without base64 encoding them?

readAsBinaryString()

Starts reading the contents of the specified Blob, which may be a File. When the read operation is finished, the readyState will become DONE, and the onloadend callback, if any, will be called. At that time, the result attribute contains the raw binary data from the file.

Any idea what I'm doing wrong here?

Sample Code http://jsfiddle.net/qL86Z/3/

$("#base64Button").on("click", function () {
    var file = $("#base64File")[0].files[0]
    var reader = new FileReader();

    // callback for readAsDataURL
    reader.onload = function (encodedFile) {
        console.log("reader.onload");
        var base64Image = encodedFile.srcElement.result.split("data:image/jpeg;base64,")[1];
        var blob = new Blob([base64Image],{type:"image/jpeg"});
        var reader2 = new FileReader();

        // callback for readAsBinaryString
        reader2.onloadend = function(decoded) {
            console.log("reader2.onloadend");
            console.log(decoded); // this should contain binary format of the image

            // console.log(URL.createObjectURL(decoded.binary)); // Doesn't work
        };
        reader2.readAsBinaryString(blob);

        // console.log(URL.createObjectURL(atob(base64Image))); // Doesn't work

    };
    reader.readAsDataURL(file);
    console.log(URL.createObjectURL(file)); // Works
});

Thanks!

Answer

sissonb picture sissonb · Feb 20, 2013

After some more research I found the answer from here I basically needed to wrap the raw binary in an arraybuffer and convert the binary chars to Unicode.

This is the code that was missing,

    var binaryImg = atob(base64Image);
    var length = binaryImg.length;
    var ab = new ArrayBuffer(length);
    var ua = new Uint8Array(ab);
    for (var i = 0; i < length; i++) {
        ua[i] = binaryImg.charCodeAt(i);
    }

The full sample code is here