I actually found this question, but it says material.color
doesn't exist. I need to know how to change the colors of the various faces of a cube I'm drawing:
var newCube = new THREE.Mesh(new three.CubeGeometry(size, size, size), new three.MeshNormalMaterial({ vertexColors: three.FaceColors }));
Here is how you set and change the colors of a cube's faces:
var geometry = new THREE.BoxGeometry( size, size, size );
for ( var i = 0; i < geometry.faces.length; i ++ ) {
geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
}
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: true } );
If geometry.faces[i].color
is changed after the geometry has been rendered, you must set geometry.colorsNeedUpdate = true
. ( This is not required for canvasRenderer
. )
three.js r.84