Is it possible to increment or decrement hex color values on a step-by-step basis in jQuery / javascript?
What I would like to do is something like this:
Adapting from a for-loop like
for (var i = 0; i <= 100; i++) {
console.log(i);
}
I would like to do something like
for (var color = 000000; color <= ffffff; color++) {
console.log(color);
}
without any conversion.
Is that possible? I've allready tried this:
for (var color = parseInt('000000', 16); color <= parseInt('ffffff', 16); color++){
console.log(color.toString(16));
}
and it works but it's terribly slow (I get the warning that the script is slowing down the website and if I want to stop the script).
The reason why I want to do this: I would like to change the color stops of svg gradients in a certain interval. If I had for example this svg (simplified):
<svg>
...
<linearGradient>
<stop offset="0%" stop-color="#C8E3EF"/>
<stop offset="100%" stop-color="#C8E3EF"/>
</linearGradient>
...
</svg>
This gradient would of course appear as a solid color. Now I want to change it step by step to for example
<svg>
...
<linearGradient>
<stop offset="0%" stop-color="#dfcf99"/>
<stop offset="100%" stop-color="#c5b6ec"/>
</linearGradient>
...
</svg>
At each step or interval I want to go one value closer to the target color (through addition/substraction). In the end the result should be a smooth color-animation. Is that possible without the conversion? It does not have to be a for-loop btw., I just chose it to illustrate my idea.
I wrote a gradient-function some time ago, maybe it helps you (returns an Array):
function gradient(startColor, endColor, steps) {
var start = {
'Hex' : startColor,
'R' : parseInt(startColor.slice(1,3), 16),
'G' : parseInt(startColor.slice(3,5), 16),
'B' : parseInt(startColor.slice(5,7), 16)
}
var end = {
'Hex' : endColor,
'R' : parseInt(endColor.slice(1,3), 16),
'G' : parseInt(endColor.slice(3,5), 16),
'B' : parseInt(endColor.slice(5,7), 16)
}
diffR = end['R'] - start['R'];
diffG = end['G'] - start['G'];
diffB = end['B'] - start['B'];
stepsHex = new Array();
stepsR = new Array();
stepsG = new Array();
stepsB = new Array();
for(var i = 0; i <= steps; i++) {
stepsR[i] = start['R'] + ((diffR / steps) * i);
stepsG[i] = start['G'] + ((diffG / steps) * i);
stepsB[i] = start['B'] + ((diffB / steps) * i);
stepsHex[i] = '#' + Math.round(stepsR[i]).toString(16) + '' + Math.round(stepsG[i]).toString(16) + '' + Math.round(stepsB[i]).toString(16);
}
return stepsHex;
}