I've built a webapp, and for a little bit of polish, I wanted to add mousedown and mouseup handlers to swap out images (in this case, to make a button look like it's being pressed).
my code is something like this:
window.onload = function() {
//preload mouse down image here via Image()
$("#button_img").mousedown(function(){$("#button_img").attr("src","button_on.png");});
$("#button_img").mouseup(function(){$("#button_img").attr("src","button_off.png")});
}
This works swimmingly on the desktop, but on mobile (testing in iOS Safari), the mousedown and mouseup events happen at the same time, so effectively nothing happens.
I tried to use the vmousedown and vmouseup events in jQueryMobile, however this code:
//include jquerymobile.js and jquerymobile.css
window.onload = function() {
//preload mouse down image here via Image()
$("#button_img").vmousedown(function(){$("#button_img").attr("src","button_on.png");});
$("#button_img").vmouseup(function(){$("#button_img").attr("src","button_off.png")});
}
Just gave me the errors that vmousedown and vmouseup don't exist. Also, jQueryMobile overrides the CSS I've already written for the page.
So is there a way to get vmousedown and vmouseup to work, and to do so without jQuery Mobile's CSS?
You're looking for touchstart
and touchend
. They are the events that vmousedown
and vmouseup
attempt to mimic.
Here's an example:
window.onload = function() {
//preload mouse down image here via Image()
$("#button_img").bind('touchstart', function(){
$("#button_img").attr("src","button_on.png");
}).bind('touchend', function(){
$("#button_img").attr("src","button_off.png");
});
}
This will work without any framework on any device that supports touch events. You could use something like Modernizr to do this test and if the device does not support touch events, bind to the regular desktop events.
When you use touchstart
/touchend
/touchmove
you get some interesting information, for instance how many touches are occurring at once, so you can detect if the user is scrolling or attempting to zoom.
UPDATE
Since the event
object inside an event handler differs for touch events and mouse events, if you want to know the coordinates of the event either way, you can do something like this (the example below assumes Modernizr has been loaded):
//determine which events to use
var startEventType = 'mousedown',
endEventType = 'mouseup';
if (Modernizr.touch === true) {
startEventType = 'touchstart';
endEventType = 'touchend';
}
//bind to determined event(s)
$("#button_img").bind(startEventType, function(event) {
//determine where to look for pageX by the event type
var pageX = (startEventType === 'mousedown')
? event.pageX
: event.originalEvent.touches[0].pageX;
...
})...
UPDATE
I was looking this over and it seems like you don't need to detect the event type before binding the event handler:
//bind to determined event(s)
$("#button_img").bind('mousedown touchstart', function(event) {
//determine where to look for pageX by the event type
var pageX = (event.type.toLowerCase() === 'mousedown')
? event.pageX
: event.originalEvent.touches[0].pageX;
...
})...
If you are worried about receiving both events in quick succession you could use a timeout to throttle the event handler:
//create timer
var timer = null;
//bind to determined event(s)
$("#button_img").bind('mousedown touchstart', function(event) {
//clear timer
clearTimeout(timer);
//set timer
timer = setTimeout(function () {
//determine where to look for pageX by the event type
var pageX = (event.type.toLowerCase() === 'mousedown')
? event.pageX
: event.originalEvent.touches[0].pageX;
...
}, 50);
})...
Note: You can force mousedown
and touchstart
events in quick succession with developer tools but I'm not sure about the real world use case here.