I've got a drag and drop script that uses readAsArrayBuffer()
. The length of the buffer is perfect, but I can't seem to figure out how to pull the data out of the buffer.
Apparently I've got to make a DataView or an Uint8Array or something, then iterate through its byteLength
...help!
EDIT Pertinent code (there's not much of it):
var reader = new FileReader();
reader.onload = function(e) {
// do something with e.target.result, which is an ArrayBuffer
}
reader.readAsArrayBuffer(someFileHandle);
This might change based on your answer to my comment, but if I assume that you are using a FileReader
somewhere, you need to read it's result
attribute in the loaded
callback that you need to provide:
function loaded(evt) {
var datastring = evt.target.result;
// do something here
}
reader.onload = loaded; // where reader is a FileReader, FileReaderSync
Update: Ah, I see. Well then your best course of action is to follow to this duplicate:
Converting between strings and ArrayBuffers
Update2: Note that you could probably use readAsText()
then, but I don't know if you're at liberty to do this.