Currently I'm creating a small application for a friend, who´s starting his PhD and needs to build some network graphs. So far everything works fine using the a Force Directed graph. The graphs nodes can be moved to style the layout.
The thing I can't get my head around is:
»how to extract the data from the canvas and save it to a SVG file«.
I already tried accessing the image Data from the console with
var app.canvas = document.getElementById( 'graph-canvas' )
.getContext( '2d' )
.getImageData( 0, 0, 200, 200 );
and got an (object) ImageData
in return. Now I can access the ↑ shown canvas data with app.canvas.data
. (When I try too look up the values, the browser starts hanging and asks if the script should be stopped - Chrome & FF latest).
How would I go from here to get the SVG drawn and then saved by the click of a button?
EDIT:
So far I found out how to draw the SVG and add an image/png
element to it. How ever, it´s not displaying.
// Add the test SVG el:
var svg = document.createElementNS( "http://www.w3.org/2000/svg", "svg" );
svg.setAttribute( 'style', 'border: 1px solid black;' )
.setAttribute( 'width', '600' )
.setAttribute( 'height', '400' )
.setAttributeNS(
'http://www.w3.org/2000/xmlns/',
'xmlns:xlink',
'http://www.w3.org/1999/xlink'
);
// Call
importCanvas( document.getElementById( 'infovis-canvas' ), svg );
// Function: Add data to SVG
function importCanvas( sourceCanvas, targetSVG )
{
// get base64 encoded png data url from Canvas
var img_dataurl = sourceCanvas.toDataURL( "image/png" );
var svg_img = document.createElementNS(
"http://www.w3.org/2000/svg",
"image"
);
svg_img.setAttributeNS(
'http://www.w3.org/1999/xlink',
'xlink:href',
img_dataurl
);
jQuery( targetSVG.appendChild( svg_img ) )
.appendTo( '#graph-container' );
console.log( 'done' ); // Log & confirm
}
And finally the...
// ...resulting SVG element containing the image element
<svg style="border: 1px solid black;" width="600" height="400" xlink="http://www.w3.org/1999/xlink"><image href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABQAAA(...)
The UI works with jQuery UI, jQuery and the The Jit/InfoVIZ library, so those are available.
If you want to preserve it as a vector graphic instead of as a raster, you can try one of the libraries that translate the canvas API operations to svg.
For SVGKit:
var svgkitContext = new SVGCanvas(150,150);
function draw(ctx) {
// ... normal canvas drawing commands go here ...
}
// draw to SVGKit canvas (svg) instead of canvasElement.getContext("2d")
draw(svgkitContext);
Full running example of the above.
For canvas-svg:
var canvasSVGContext = new CanvasSVG.Deferred();
canvasSVGContext.wrapCanvas(document.querySelector("canvas"));
var canvasContext = document.querySelector("canvas").getContext("2d");
function draw(ctx) {
// ... normal canvas drawing commands go here ...
}
// draw to html5 canvas and record as svg at the same time
draw(canvasContext);
// append the svg result
var svg = document.appendChild(canvasContext.getSVG());
Full running example of the above.
For generating svg instead:
Another option is of course to make the graph as an svg in the first place, d3.js is a javascript library that makes it easy to do this, see e.g this example of a force directed graph.