I want to draw a circle (with 1 or 2 for loops) using pixels position (starts from top left and ends at bottom right)
I successfully drew a rectangle with this method:
private void drawrect(int width,int height,int x,int y) {
int top=y;
int left=x;
if(top<0){
height+=top;
top=0;
}
if(left<0){
width+=left;
left=0;
}
for (int j = 0; j <width; j++) {
for (int i = 0; i <height; i++) {
pixels[((i+top)*w)+j+left] = 0xffffff;//white color
}
}
}
The pixels array contains the pixel index followed by it's color.
pixels[index]=color;
Before that I use this code for "image" and "pixels" array (if this helps you)
img = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
But how can I draw only the white pixels like in this image and ignore the other pixels?
Here is the code for drawing circle with pixels: It uses the formula xend = x + r cos(angle) and yend = y + r sin(angle).
#include <stdio.h>
#include <graphics.h>
#include <stdlib.h>
#include <conio.h>
#include <bios.h>
#include <math.h>
void DrawCircle(int x, int y, int r, int color)
{
static const double PI = 3.1415926535;
double i, angle, x1, y1;
for(i = 0; i < 360; i += 0.1)
{
angle = i;
x1 = r * cos(angle * PI / 180);
y1 = r * sin(angle * PI / 180);
putpixel(x + x1, y + y1, color);
}
}
Reference: http://www.softwareandfinance.com/Turbo_C/DrawCircle.html