I would like to rotate a rectangle around its center point and it should remain in the place that it is supposed be drawn and rotate in that space
this is my code:
AffineTransform transform = new AffineTransform();
transform.rotate(Math.toRadians(45),rectangle.width/2, rectangle.height/2);
Shape transformed = transform.createTransformedShape(rectangle);
g2.fill(transformed)
the rectangle is rotated but it is drawn at a different part of the screen, how can I correct this?
I haven't tried this, but it seems you aren't getting the correct middle of the rectangle. Try:
AffineTransform transform = new AffineTransform();
transform.rotate(Math.toRadians(45), rectangle.getX() + rectangle.width/2, rectangle.getY() + rectangle.height/2);
g2.fill(transformed);
The difference is now you're adding the width to the starting X point and adding the height to the starting Y point, hence the middle of the rectangle.
Hope this helps.