When reading from InputStreams, how do you decide what size to use for the byte[]?
int nRead;
byte[] data = new byte[16384]; // <-- this number is the one I'm wondering about
while ((nRead = is.read(data, 0, data.length)) != -1) {
...do something..
}
When do you use a small one vs a large one? What are the differences? Does the number want to be in increments of 1024? Does it make a difference if it is an InputStream from the network vs the disk?
Thanks much, I can't seem to find a clear answer elsewhere.
Most people use powers of 2 for the size. If the buffer is at least 512 bytes, it doesn't make much difference ( < 20% )
For network the optimal size can be 2 KB to 8 KB (The underlying packet size is typically up to ~1.5 KB) For disk access, the fastest size can be 8K to 64 KB. If you use 8K or 16K you won't have a problem.
Note for network downloads, you are likely to find you usually don't use the whole buffer. Wasting a few KB doesn't matter much for 99% of use cases.