I am creating a deep clone for some object. The object contains a Random
.
Is it good practice to retrieve the seed from the Random
? If so, how? There isn't a Random.getSeed()
.
A much more simple way of getting a seed is to generate one and store that as the seed. I am using this method for a game and want to give the player the option to generate the exact same world if he wishes too. So first I create a Random object without a seed then let that one generate a random number and use that in another random object as the seed. Whenever the player want the seed of the level I have it stored somewhere. By default the game is still random.
Random rand = new Random();
//Store a random seed
long seed = rand.nextLong();
//Set the Random object seed
rand.setSeed(seed);
//do random stuff...
//Wonder what the seed is to reproduce something?
System.out.println(seed);