Casting long to byte in Java

Pan picture Pan · Apr 11, 2011 · Viewed 7.8k times · Source

I am unable to understand the following:

In java,

long l = 130L;  
byte b = (byte)l;

If I print the value of b, why do I get -126? What is the bit representation of long l?

Answer

user unknown picture user unknown · Apr 11, 2011

A byte is a sequence of 8 bits, which makes 2^8 cases = 256. Half of them represent negative numbers, which is -128 to -1. Then there is the 0, and about the half, 1 to 127 represent the positive numbers.

130 as Int looks like 128 + 2 which is:

0000:0000 1000:0000 (128) 
0000:0000 0000:0010 (2) 
0000:0000 1000:0010 (130) 

However, the Byte has just 8 digits, and the assignment takes just the bits as they are, but just the last ones:

1000:0010 

The first bit indicates, it is a negative number. Now how much do you need to add to get to zero? Let's do it stepwise:

1000:0010 x + 
0000:0001 1 = 
----------------
1000:0011 (x+1) 

1000:0011 (x+1) +
0000:0001 1 = 
----------------
1000:0100 (x+2) 

Lets do bigger steps. Just add 1s where we have zeros, but first we go back to x:

1000:0010 x + 
0111:1101 y = 
--------------
1111:1111 

Now there is the turning point: we add another 1, and get zero (plus overflow)

1111:1111 (x + y) + 
0000:0001 1
--------- 
0000:0000 0

If (x+y) + 1 = 0, x+y = -1. A minus 1 is, interestingly, not just the same as 1 (0000:0001) with a 'negative-flag' set ('1000:0001'), but looks completely different. However, the first position always tells you the sign: 1 always indicates negative.

But what did we add before?

0111:1101 y = ?

It doesn't have a 1 at the first position, so it is a positive value. We know how to deconstruct that?

 ..f:8421 Position of value (1, 2, 4, 8, 16=f, 32, 64 in opposite direction)
0111:1101 y = ?
 ..f 84 1 = 1+4+8+16+32+64= 125

And now it's clear: x+125 = -1 => x = -126

You may imagine the values, organized in a circle, with the 0 at the top (high noon) and positive values arranged like on a clock from 0 to 5 (but to 127), and the turning point at the bottom (127 + 1 => -128 [sic!].) Now you can go on clockwise, adding 1 leads to -127, -126, -125, ... -3, -2, -1 (at 11 o'clock) and finally 0 at the top again.

For bigger numbers (small, int, long) take bigger clocks, with the zero always on top, the maximum and minimum always on bottom. But even a byte is much too big, to make a picture, so I made one of a nibble, a half-byte:

bitpatterns of integer, arranged in circle form

You can easily fill the holes in the picture, it's trivial!

Btw.: the whole thing isn't called casting. Casting is only used between Objects. If you have something, which is in real a subtype:

 Object o = new String ("casting or not?"); 

this is just an assignment, since a String is (always) an Object. No casting involved.

 String s = (String) o; 

This is a casting. To the more specific type. Not every object is a String. There is a small relationship to integer promotion, since every byte can be lossless transformed to long, but not every long to byte. However, even Byte and Long, the Object-types, aren't inherited from each other.

You just don't get a warning, for

byte s = (byte) 42;
long o = s; // no problem, no warning
byte b = (byte) o; // written like casting