What's the best way to share data between activities?

Crazyfool picture Crazyfool · Feb 2, 2011 · Viewed 203.4k times · Source

I have one activity which is the main activity used throughout the app and it has a number of variables. I have two other activities which I would like to be able to use the data from the first activity. Now I know I can do something like this:

GlobalState gs = (GlobalState) getApplication();
String s = gs.getTestMe();

However I want to share a lot of variables and some might be rather large so I don't want to be creating copies of them like above.

Is there a way to directly get and change the variables without using get and set methods? I remember reading an article on the Google dev site saying this is not recommended for performance on Android.

Answer

Cristian picture Cristian · Feb 2, 2011

Here a compilation of most common ways to achieve this:

  • Send data inside intent
  • Static fields
  • HashMap of WeakReferences
  • Persist objects (sqlite, share preferences, file, etc.)

TL;DR: there are two ways of sharing data: passing data in the intent's extras or saving it somewhere else. If data is primitives, Strings or user-defined objects: send it as part of the intent extras (user-defined objects must implement Parcelable). If passing complex objects save an instance in a singleton somewhere else and access them from the launched activity.

Some examples of how and why to implement each approach:

Send data inside intents

Intent intent = new Intent(FirstActivity.this, SecondActivity.class);
intent.putExtra("some_key", value);
intent.putExtra("some_other_key", "a value");
startActivity(intent);

On the second activity:

Bundle bundle = getIntent().getExtras();
int value = bundle.getInt("some_key");
String value2 = bundle.getString("some_other_key");

Use this method if you are passing primitive data or Strings. You can also pass objects that implements Serializable.

Although tempting, you should think twice before using Serializable: it's error prone and horribly slow. So in general: stay away from Serializable if possible. If you want to pass complex user-defined objects, take a look at the Parcelable interface. It's harder to implement, but it has considerable speed gains compared to Serializable.

Share data without persisting to disk

It is possible to share data between activities by saving it in memory given that, in most cases, both activities run in the same process.

Note: sometimes, when the user leaves your activity (without quitting it), Android may decide to kill your application. In such scenario, I have experienced cases in which android attempts to launch the last activity using the intent provided before the app was killed. In this cases, data stored in a singleton (either yours or Application) will be gone and bad things could happen. To avoid such cases, you either persist objects to disk or check data before using it to make sure its valid.

Use a singleton class

Have a class to hold the data:

public class DataHolder {
  private String data;
  public String getData() {return data;}
  public void setData(String data) {this.data = data;}

  private static final DataHolder holder = new DataHolder();
  public static DataHolder getInstance() {return holder;}
}

From the launched activity:

String data = DataHolder.getInstance().getData();

Use application singleton

The application singleton is an instance of android.app.Application which is created when the app is launched. You can provide a custom one by extending Application:

import android.app.Application;
public class MyApplication extends Application {
  private String data;
  public String getData() {return data;}
  public void setData(String data) {this.data = data;}
}

Before launching the activity:

MyApplication app = (MyApplication) getApplicationContext();
app.setData(someData);

Then, from the launched activity:

MyApplication app = (MyApplication) getApplicationContext();
String data = app.getData();

Static fields

The idea is basically the same as the singleton, but in this case you provide static access to the data:

public class DataHolder {
  private static String data;
  public static String getData() {return data;}
  public static void setData(String data) {DataHolder.data = data;}
}

From the launched activity:

String data = DataHolder.getData();

HashMap of WeakReferences

Same idea, but allowing the garbage collector to removed unreferenced objects (e.g. when the user quits the activity):

public class DataHolder {
  Map<String, WeakReference<Object>> data = new HashMap<String, WeakReference<Object>>();

  void save(String id, Object object) {
    data.put(id, new WeakReference<Object>(object));
  }

  Object retrieve(String id) {
    WeakReference<Object> objectWeakReference = data.get(id);
    return objectWeakReference.get();
  }
}

Before launching the activity:

DataHolder.getInstance().save(someId, someObject);

From the launched activity:

DataHolder.getInstance().retrieve(someId);

You may or may not have to pass the object id using the intent’s extras. It all depends on your specific problem.

Persist objects to disk

The idea is to save the data in disk before launching the other activity.

Advantages: you can launch the activity from other places and, if the data is already persisted, it should work just fine.

Disadvantages: it’s cumbersome and takes more time to implement. Requires more code and thus more chance of introducing bugs. It will also be much slower.

Some of the ways to persist objects include: