I need to implement Gaussian Blur in Java for 3x3, 5x5 and 7x7 matrix. Can you correct me if I'm wrong:
I've a matrix(M) 3x3 (middle value is M(0, 0)):
1 2 1
2 4 2
1 2 1
I take one pixel(P) from image and for each nearest pixel:
s = M(-1, -1) * P(-1, -1) + M(-1, 0) * P(-1, 0) + ... + M(1, 1) * P(1, 1)
An then division it total value of matrix:
P'(i, j) = s / M(-1, -1) + M(-1, 0) + ... + M(1, 1)
That's all that my program do. I leave extreme pixels not changed.
My program:
for(int i = 1; i < height - 1; i++){
for(int j = 1; j < width - 1; j++){
int sum = 0, l = 0;
for(int m = -1; m <= 1; m++){
for(int n = -1; n <= 1; n++){
try{
System.out.print(l + " ");
sum += mask3[l++] * Byte.toUnsignedInt((byte) source[(i + m) * height + j + n]);
} catch(ArrayIndexOutOfBoundsException e){
int ii = (i + m) * height, jj = j + n;
System.out.println("Pixels[" + ii + "][" + jj + "] " + i + ", " + j);
System.exit(0);
}
}
System.out.println();
}
System.out.println();
output[i * width + j] = sum / maskSum[0];
}
}
I get source
from a BufferedImage
like this:
int[] source = image.getRGB(0, 0, width, height, null, 0, width);
Can you describe me, what is wrong with my program?
First of all, your formula for calculating the index in the source array is wrong. The image data is stored in the array one pixel row after the other. Therefore the index given x
and y
is calculated like this:
index = x + y * width
Furthermore the color channels are stored in different bits of the int
cannot simply do the calculations with the whole int
, since this allows channels to influence other channels.
The following solution should work (even though it just leaves the pixels at the bounds transparent):
public static BufferedImage blur(BufferedImage image, int[] filter, int filterWidth) {
if (filter.length % filterWidth != 0) {
throw new IllegalArgumentException("filter contains a incomplete row");
}
final int width = image.getWidth();
final int height = image.getHeight();
final int sum = IntStream.of(filter).sum();
int[] input = image.getRGB(0, 0, width, height, null, 0, width);
int[] output = new int[input.length];
final int pixelIndexOffset = width - filterWidth;
final int centerOffsetX = filterWidth / 2;
final int centerOffsetY = filter.length / filterWidth / 2;
// apply filter
for (int h = height - filter.length / filterWidth + 1, w = width - filterWidth + 1, y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int r = 0;
int g = 0;
int b = 0;
for (int filterIndex = 0, pixelIndex = y * width + x;
filterIndex < filter.length;
pixelIndex += pixelIndexOffset) {
for (int fx = 0; fx < filterWidth; fx++, pixelIndex++, filterIndex++) {
int col = input[pixelIndex];
int factor = filter[filterIndex];
// sum up color channels seperately
r += ((col >>> 16) & 0xFF) * factor;
g += ((col >>> 8) & 0xFF) * factor;
b += (col & 0xFF) * factor;
}
}
r /= sum;
g /= sum;
b /= sum;
// combine channels with full opacity
output[x + centerOffsetX + (y + centerOffsetY) * width] = (r << 16) | (g << 8) | b | 0xFF000000;
}
}
BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
result.setRGB(0, 0, width, height, output, 0, width);
return result;
}
int[] filter = {1, 2, 1, 2, 4, 2, 1, 2, 1};
int filterWidth = 3;
BufferedImage blurred = blur(img, filter, filterWidth);