I have read "When to use 'volatile' in Java?" but I'm still confused. How do I know when I should mark a variable volatile? What if I get it wrong, either omitting a volatile on something that needs it or putting volatile on something that doesn't? What are the rules of thumb when figuring out what variables should be volatile in multithreaded code?
You basically use it when you want to let a member variable be accessed by multiple threads but do not need compound atomicity (not sure if this is the right terminology).
class BadExample {
private volatile int counter;
public void hit(){
/* This operation is in fact two operations:
* 1) int tmp = this.counter;
* 2) this.counter = tmp + 1;
* and is thus broken (counter becomes fewer
* than the accurate amount).
*/
counter++;
}
}
the above is a bad example, because you need compound atomicity.
class BadExampleFixed {
private int counter;
public synchronized void hit(){
/*
* Only one thread performs action (1), (2) at a time
* "atomically", in the sense that other threads can not
* observe the intermediate state between (1) and (2).
* Therefore, the counter will be accurate.
*/
counter++;
}
}
Now to a valid example:
class GoodExample {
private static volatile int temperature;
//Called by some other thread than main
public static void todaysTemperature(int temp){
// This operation is a single operation, so you
// do not need compound atomicity
temperature = temp;
}
public static void main(String[] args) throws Exception{
while(true){
Thread.sleep(2000);
System.out.println("Today's temperature is "+temperature);
}
}
}
Now, why can't you just use private static int temperature
? In fact you can (in the sense that that your program won't blow up or something), but the change to temperature
by the other thread may or may not be "visible" to the main thread.
Basically this means that it is even possible that your app. keeps writing Today's temperature is 0
forever if you don't use volatile
(in practice, the value tends to become eventually visible. However, you should not risk not using volatile when necessary, since it can lead to nasty bugs (caused by in-completely constructed objects etc.).
If you put volatile
keyword on something that doesn't need volatile
, it won't affect your code's correctness (i.e. the behaviour will not change). In terms of performance, it will depend on the JVM implementation. In theory you might get a tiny performance degradation because the compiler can't do reordering optimisations, have to invalidate CPU cache etc., but then again the compiler could prove that your field cannot ever be accessed by multiple threads and remove the effect of volatile
keyword completely and compile it to identical instructions.
EDIT:
Response to this comment:
Ok, but why can't we make todaysTemperature synchronized and create a synchronized getter for temperature?
You can and it will behave correctly. Anything that you can with volatile
can be done with synchronized
, but not vice versa. There are two reasons you might prefer volatile
if you can:
volatile
is less prone to concurrency bugs, like blocking while holding the lock, deadlocks etc.volatile
can have significantly higher throughput and better latency. However in most applications the difference is too small to matter.