I am trying to programmatically load a .png file but I am not sure what is the exact path I should be giving. I tried different paths that I think would get me to the resource but all return null:
InputStream is = getClass().getClassLoader().getResourceAsStream("playstore.png");
Bitmap bmp = BitmapFactory.decodeStream(is);
mStoreImage.setImageBitmap(bmp);
If I understand correctly I cannot use resources as I am building a .jar. This is my project package structure displayed with Android Studio:
You should use Resources.openRawResource()
e.g. if your Activity
getResources().openRawResource(R.raw.playstore.png);
remember to put the file under res/raw
Edit:
In addition, android has it own method to get drawable (e.g. a png file) into Bitmap