I have a view with like this
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="New Button"
android:id="@+id/button"
android:background="@drawable/ripple"
android:layout_centerVertical="true"
android:layout_alignParentStart="true" />
And ripple.xml as
<?xml version="1.0" encoding="utf-8"?>
<ripple
xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight" >
<item android:id="@android:id/mask"
android:drawable="@android:color/white" />
</ripple>
Everything works great. When i touch the view it gives me Ripple Effect. What i am looking for is to start the ripple animation on the view from code repeatedly. To show it as a indeterminate progress. So waves keeps on rippling.
Something like
Runnable runnable = new Runnable() {
@Override
public void run() {
RippleDrawable drawable = (RippleDrawable) button.getBackground();
drawable.showRipples(true, true); // <-- This is needed
handler.postDelayed(runnable, 500);
}
};
How to do this?
RippleDrawable
responds to pressed and focused states, with the former giving the ripple animation that you're looking for. You can toggle pressed state on the host view using View.setPressed(boolean)
.
Runnable pressRunnable = new Runnable() {
@Override
public void run() {
button.setPressed(true);
button.postOnAnimationDelayed(unpressRunnable, 250);
}
};
Runnable unpressRunnable = new Runnable() {
@Override
public void run() {
button.setPressed(false);
button.postOnAnimationDelayed(pressRunnable, 250);
}
};
Keep in mind that the user touching the Button
toggles the pressed state as well, so you might want to remove or re-post your runnables in an OnTouchListener
.
If desired, you can control the ripple position using Drawable.setHotspot(float, float)
or, on API 22+, View.dispatchDrawableHotspotChanged(float, float)
and passing view-relative (x, y)
coordinates.