This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please?
Thank you
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import javax.imageio.ImageIO;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
public class ImageScalerImageIoImpl implements ImageScaler {
private static final String OUTPUT_FORMAT_ID = "jpeg";
// Re-scaling image
public byte[] scaleImage(byte[] originalImage, int targetWidth,
int targetHeight) {
try {
InputStream imageStream = new BufferedInputStream(
new ByteArrayInputStream(originalImage));
Image image = (Image) ImageIO.read(imageStream);
int thumbWidth = targetWidth;
int thumbHeight = targetHeight;
// Make sure the aspect ratio is maintained, so the image is not skewed
double thumbRatio = (double)thumbWidth / (double)thumbHeight;
int imageWidth = image.getWidth(null);
int imageHeight = image.getHeight(null);
double imageRatio = (double)imageWidth / (double)imageHeight;
if (thumbRatio < imageRatio) {
thumbHeight = (int)(thumbWidth / imageRatio);
} else {
thumbWidth = (int)(thumbHeight * imageRatio);
}
// Draw the scaled image
BufferedImage thumbImage = new BufferedImage(thumbWidth,
thumbHeight, BufferedImage.TYPE_INT_RGB);
System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight);
Graphics2D graphics2D = thumbImage.createGraphics();
// Use of BILNEAR filtering to enable smooth scaling
graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
// graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null);
// White Background
graphics2D.setPaint(Color.WHITE);
graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth,
targetHeight));
graphics2D.fillRect(0, 0, targetWidth, targetHeight);
System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight);
// insert the resized thumbnail between X and Y of the image
graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null);
System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight);
// Write the scaled image to the outputstream
ByteArrayOutputStream out = new ByteArrayOutputStream();
ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out);
return out.toByteArray();
} catch (IOException ioe) {
throw new ImageResizingException(ioe);
}
}
}
You can easily scale your image by using Image
's getScaledInstance
method:
BufferedImage img = ImageIO.read(new File("image.jpg"));
int scaleX = (int) (img.getWidth() * 0.5);
int scaleY = (int) (img.getHeight() * 0.5);
Image newImg = img.getScaledInstance(scaleX, scaleY, Image.SCALE_SMOOTH);
Once you've obtained your scaled Image
you can "convert" it back into a BufferedImage
as described here.
Finally, use the ImageIO
class to write your BufferedImage
to a file.