So, I was trying to make a rectangle move with a KeyEvent
(KeyListener
) and whenever I try to hit the key, the rectangle doesn't move.
The rectangle is drawn, but whenever I hit the left
and right
keys, nothing happens.
I have two classes, one is my main class with the keyEvents and the frame and the other, draws the rectangle and holds the function to move the rectangle.
Here is my code:
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class mainFrame extends JFrame implements KeyListener{
mainDraw Draw = new mainDraw();
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_D){
Draw.moveRight();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {}
public mainFrame()
{
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String[] args) {
mainFrame M1 = new mainFrame();
mainDraw Draw = new mainDraw();
JFrame frame = new JFrame("Square Move Practice");
//frame
frame.setVisible(true);
frame.setResizable(false);
frame.setSize(600, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(Draw);
}
}
And now the second class:
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;
public class mainDraw extends JComponent{
public int x = 50;
public int y = 50;
public void paint(Graphics g){
g.drawRect(x, y, 50, 50);
g.fillRect(x, y, 50, 50);
g.setColor(Color.BLACK);
}
public void moveRight()
{
x = x + 5;
y = y + 0;
repaint();
}
}
Please tell me how I can move the rectangle. Thanks in advance!
The rectangle is not moving because you are not using JFrame
correctly. You have to assign frame
to new mainFrame()
instead of ignoring the instantiated mainFrame
object.
There are several other issues as @MadProgrammer points out.
Here is the code that fixes some of the issues:
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class mainFrame extends JFrame implements KeyListener{
private mainDraw draw;
public void keyPressed(KeyEvent e) {
System.out.println("keyPressed");
}
public void keyReleased(KeyEvent e) {
if(e.getKeyCode()== KeyEvent.VK_RIGHT)
draw.moveRight();
else if(e.getKeyCode()== KeyEvent.VK_LEFT)
draw.moveLeft();
else if(e.getKeyCode()== KeyEvent.VK_DOWN)
draw.moveDown();
else if(e.getKeyCode()== KeyEvent.VK_UP)
draw.moveUp();
}
public void keyTyped(KeyEvent e) {
System.out.println("keyTyped");
}
public mainFrame(){
this.draw=new mainDraw();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
mainFrame frame = new mainFrame();
frame.setTitle("Square Move Practice");
frame.setResizable(false);
frame.setSize(600, 600);
frame.setMinimumSize(new Dimension(600, 600));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(frame.draw);
frame.pack();
frame.setVisible(true);
}
});
}
}
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;
public class mainDraw extends JComponent {
public int x = 50;
public int y = 50;
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawRect(x, y, 50, 50);
g.fillRect(x, y, 50, 50);
g.setColor(Color.BLACK);
}
public void moveRight() {
x = x + 5;
repaint();
}
public void moveLeft() {
x = x - 5;
repaint();
}
public void moveDown() {
y = y + 5;
repaint();
}
public void moveUp() {
y = y - 5;
repaint();
}
}
BTW, use SwingUtilities
to put the gui update code because swing objects are not thread-safe.